![]() ![]() chars count=216: delete the key and value.file="x.tga": delete the key and value.outline: delete the key and value if your font doesn't use an outline.Once opened, you need to change the following lines: Open your font descriptor file, as you need to edit it for compatibility with Europa Universalis IV. Having saved your new font, you should now possess two files, a font image file (i.e. If they don't you need to increase the size of the font image width and height. Having setup the font as you would like it, check that the characters all fit on one page by clicking on the Visualize button in the Options menu. Font descriptor: needs to be set to text.Set them all to glyph unless you have specified an outline, then set the alpha channel to outline, with the rest as glyph. Channels: controls how the characters are composited.Make this higher if all the characters don't fit on one image. Height: controls the height of the font image.Width: controls the width of the font image.Set this to 1-1, or higher if you experience bleeding between characters. Spacing: controls the minimum space between character in the font image.Only needed if you intend to manually edit the font file and don't want the characters too close together. Padding: controls the padding between each character in the font image.Below are the fields you may want to change: To do this, open the Export Options menu. ![]() Having setup your font, it is now time to setup how you want the font exported. Outline thickness: if you want your font to have an outline, set the desired thickness here.Font smoothing: tick this if your font may look overly sharp in game.Match char height: tick this so each character has the same height.Size: this is the font size for your font, set this to your desired size.To do this, open the Font Settings menu again. Having imported your font, it is time to setup how you want the font to look. This is not necessary unless you need your font to be a specific size. All your symbols should be highlighted for them to be included in the font file, for this reason you may choose to not include some symbols by not highlighting them, be it through the side bar or manually selecting them. This will populate the font canvas with all the symbols supported by your chosen font. Within the Font Settings menu, add your font file. To do this, click on the Options menu button and then the Font Settings button. Once you have BMFont installed, open it and import a font. To create a new font you need to download a program called BMFont, which is used to generate the font page and descriptor file from a font. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |