![]() Up for that much detail with just a normal map, unless you have some secret formula ? I realize I don’t have the object textured yet or other objects added to overall level, but still 1k sees prettyĭarn miserly is the key plot point in the game btw,so I can’t make it look like a blob of nothing. I realize you can fudge with the normal map between high and low res, but there is no way on Earth you can make You got it down to 1K polys which is only 2k tris. If you’ve ever created a high res model, meant to be traversed on by the player with very good detail, then I’d find it real hard to believe That mesh should not be more than like 1000 polys Thats true that 4.5 removes generate UV’s, but tells me, that is because ( I really wish Ihad 4.5, as I think that would resolve my) importing a mesh now automatically is generating them for us, unless I misunderstood but I don’t think so, and yes I wish ue4 lightmap issues were resolved and soon as unity never had such issues, BUT we all knew getting into ue4 at juncture that it would have hickups along the way tiil a certain stable version, given it notes the current status is meant for devvelopers, if I read it right or maybe that has subsequently been removed given its enhancements since then, dunno.Īnyway maybe my 148K mesh and its huge lightgmap channel is just too much for engine atm ? ![]() I read that “Brian” is trying to make the lightmapping process easier at least and that is great news, source: Guy bshapiro describes my problem better than I can, even though it’s an old post: Īlso another separate request that would save me soo much time: ![]() (I am very new at and trying to build some VR demos and would prefer it to be as easy as possible like it was Unity getting a model imported.) All of the models I’ve purchased online and somehow import they all import to unity just fine with their terrible UVs. Even after re-exporting as FBX 2013 from 3DS it doesn’t resolve it. So I am stuck with black static FBX meshes if I bake the lighting. ![]() Also you cannot seem to “generate unique UV’s” from the editor in 4.5 anymore. Ok so that videos above seem to be a bit outdated. ![]()
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